Thursday, 10 December 2009

Evaluation.

In what way does your media product use, develop or challenge forms and conventions of real media products?
There are various ways in which our media product uses conventions of real products in the media. For example, rock music videos rely on the genre of the song and stick to it. The typical features in music videos include frequent band shots (though we have decided not to show the band image), quick cuts (editing which reflects the pace/beat of the tune), low key lighting and a clear narrative which reflects the emotion of the song. We feel that we have successfully included all of these elements in our video, showing our use and clear understanding of intertextuality. When planning our music video we wanted to make it as successful as an existing music video, by doing this we had to plan very careful due to the target audience, camera angles, setting, characters, costumes etc. Sammi and I decided we wanted to make an video that was like usual rock music video's, we wanted to make it exciting and interesting to watch with a actual storyline that can relate to an certain audience. We also decided that by wanting to do an actual storyline, we should have proper characters to convey a dramatic tension to our horror themed video. We didn't want the band to appear in the video due to the effect the story will have without scene's which are uneccessary. We thought the song we chose was a strong rock track which helped it be an successful music video. As existing music video's, charcters costume's are casual and simple. We put Steph in jeans and a white top, and finished it with a rock styled leather jacket connecting it to the rock themed. As mysterious, dark music video's are appeared for rock/metal video's, the main character is put in all black to make them look dangerous. As our video is about Luke stalking his ex girlfriend, Steph we thought it was a perfect idea to make the character, Luke was playing, was 'creepy'. Our understanding of intertextuality is shown through our use of Todorov's theory. It is shown from the beginning that Steph is happy and in control of the break up of their relationship, then it switches to Luke being in control when chasing after her in the woods. At the very end Steph gets that control back when she pushes him to the edge when he ends up actually hurting her.. (equilibrium-disequilibrium-equilibrium). Both characters have had the control throughout the video making it successful.

As you can see in this picture of music video Decode by Paramore, Hayley Williams is wearing casual clothes, which doesn't take the focus off the music video as a whole. Many people commented that this idea of ours was successful. One of the highlights of our music video is that there is a balance between the use of typical rock conventions and the use of unconventional elements. We utilized only the generic conventions of rock music video's so that the audience can recognise that certain genre their interested in. In many teenaged music video's, a car is used as the video's prop. The car was an excellent way to get the story from one setting to the other. It worked well. Due to the setting of the woods, Sammi and I thought it was a perfect way to create our horror themed video. The woods clearly shows that the two characters are alone which connects to many music videos from any genre. In most videos the characters seem to come across as their the only two characters in the world. By this effect of them being alone in this massive place, the tension from the audience builds as they want someone to see whats going on and they want someone to stop Luke from following her, being as angry as he is, they don't know what he will do to Steph. Sammi and I feel that we have challenged our use of lighting, in different ways due to setting the video in a woods with natural light, which variate our shots. An appropriate use of lighting is important in videos portraying the mood of anger, darkness and depression, which is why we have used dark costumes instead, so a clear link to our video shows how we have challenged real media conventions in many ways.

How effective is the combination of your main product and ancillary texts?

To relate to our music video, we designed a digipak and magazine advert. By using a sand timer in our digipak relates to the title and album name 'time is running out'.
When taking the photo, I made sure the sand was about to run out. And then with the magazine advert we related the video by taking images of the woods. This makes the audience feel excited about seeing the video as it doesn't give much away of what the video will be about. It was important to have the same theme throughout all of the three products we produced. As i have already explained on my blog that Muse does not use their image as a band to promote their work, they are a very famous band and very successful so their songs sell themselves. As we knew this we thought what we had produced with the advert and CD cover was successful and could be an actual CD cover used for an album.

As normal magazine adverts appear with the band on the front, again Sammi and I stuck with the image of Muse and how they don't show themselves, not even in their videos. By also making sure all three products were connected in some way, with the same theme, we used the same kind of font and the same colours to draw viewers attention. It is very important that the audience will be attracted to our chosen image and Sammi and I think we have successfully done this. All three products have to link together well and that they stay within our chosen genre, Sammi and I could of easily slipped up on this task due to just one mistake. And that is why we made sure we selected a font and font colour that we could use on both the magazine advert and digipak.



What have you learnt from your audience feedback?

By placing many polls on my blog, my audience was able to give me their feeback this way. The feedback from the audience was mostly positive which was a plus for Sammi and I. But we also got critizism, this helped us improve our work that we had already done on our blogs. As we were able to see the rest of the groups blogs, we could compare each others works and give feeback to each other on what we could work on. Our critizism was mostly from our teacher, which was that Sammi and I could use some flashback shots to appear in our beginning sequence of our video. As you can see it looks much more effective and it is clear to the audience that their flashbacks due to the change of colour and the past memory of the character. It separates the video in a positive way, and its one of the reasons why our video is so successful as we listened to our feedback. Some feedback we listened to, but Sammi and I together thought that the way it was would look effective when the product was finished. I'd say some of the still camera shots let us down due to a slight wobble. Another feedback after the audience had seen the final product was that the camera shot in the car, which is speeded up is repeated. And if we were to do this video again Sammi and I would of planned a better way of using a different effective way to connect the two settings used. Through the researching and planning of this project, Sammi and I have realised how much depth that you need to go into just to appeal to your chosen audience. The feedback has made us more confident with our final outcomes due to our audience, who are a very important aspect in media productions.


How did you use media technologies in the construction and research, planning and evaluation stages?

The construction of the media product was heavily dependant on the use of new media technologies. Sammi and I used new media technologies for almost every aspect of the development, planning, research and evaluation stages. Most importantly we used the technology of the use of Blogger, which is where all our coursework is shown and updated. It was rather easy due to the editing stages and then being able to write about it straight away on our blogs. By typing all our work on this blog it was easier to see and relate the work together. By posting our updates on the blog, our planning and researching was shown for other pupils to see and we could help each other out.

For the editing of our music video, we used Adobe Premiere Pro. It was difficult it use at first but got used to it soon after. The tools were rather easy to use due to the pictures shown on each button. As we used Luke singing the words of the song, we had to make sure the lip sync was perfect to fit with the song. We tried to apply the breathing of Steph in the woods, this was unsuccesful because the song was too loud for the audience to hear it. We also changed the colour of the video, when the flashbacks of Stephanie appeared. Making it a different colour made it look effective and clear to the audience that it was in the past. When uploading our whole footage of clips on the programme, we obviously had to arrange the clips in order as we wanted them.

We then used Photoshop to make our digipak and magazine advert. We were able to choice an certain text that would relate to the image we tried to create. We could edit the photo's we took to fit in with our advert. We could change the colours of the image and blur the photo to make it look effective. As we used this programme in year 12, Sammi and I were already familiar with it and we knew how to use it.
We obviously used a high quality camera to capture our image for our digipak and magazine advert. Again we were aware of how to use this technology. We then uploaded this photos onto the apple mac in our school editing room.
I learnt many new skills from this project, especially in the editing process for the video. I enjoyed using it but from time to time, i had to attempt certain things to see what would work well in our video.
Overall i was pleased with our final products. The skills i learnt i could easily use in the future. As we could see the whole groups blog's, it helped by seeing and improving what I had already done.

Final Music Video




Final music video created by Samantha Bransby and Lucy Sirett
Time is Running Out by Muse

Feedback

"i would place some different footage in and use some flashback/memory shots of Steph and Luke enjoying themselves, it would let the audience know whats actually happened and help the video flow"

FINISHED PRODUCT FEEDBACK-
"i find it very exciting to watch, i feel your use of actors/actress' are brillant. They have conveyed the character very well, both of them. The end is very strong even though you don't know what actually happens, but that's why it's really effective"

"it's really good. i love how it's different from other rock video's. The ending is an very good cliff-hanger, i question did she die? what did he do next? ah love it"

"it's very clever how there's many flashbacks at the beginning of when the characters were happy and then it zooms forward to the present. The storyline is not always clear, but the ending is strong with just makes it"

"it's awesome! i love how the title of the song relates to the characters running through the woods. The build up of the song and the running builds up tension. I was so excited what was going to happen next"

These feedbacks from our audience (interested in rock music) shows that they were pleased with what was been produced. By this certain audience being close friends, it was easier for Sammi and I to get honest feedback. They were very complimentary but also gave us critzism that we could work on if we were again to make another music video.

Tuesday, 8 December 2009

Re-Shooting?

Did you have to film anything extra and then re-edit your piece?
As our music video has an upbeat tone to it, we had to have many shots to relate to the story line and track. The scene were Luke storms out the house, runs down the stairs we felt like it needed more than Luke just running down the stairs. We then re-filmed a extra scene of Luke and Stephanie arguing, which could show why Luke is getting angry/upset and what has happened before this music video. After placing these new sequences into the video Sammi and I agreed to keep it the way it was with Luke just running down the stairs, so it looks more fluent to watch.

When looking at our video we wasn't sure of the beginning sequence of camera shots of Stephanie's face. We thought it needed something different, so we filmed it some shots of Steph in the past, Luke filming her when they were happy. We thought this looked more effective in the sequence.

Monday, 7 December 2009

Our Magazine Ad;

Function Of A Magazine Advert
-promote the video and the artist
-name of the artist- album-reviews from
-celebs
-music press
-newspapers
-name of labels with logos
-where the product is available
-eye catching visuals
-websites
-myspace-official



ANALYSIS OF A MAGAZINE AD-

Artist Representation:
- He is on the right of the advert looking up with

closed eyes and a spotlight on his face.
- This makes him look more dominant in the picture as he is lit up and has colourful clothes on.
Mise-en-scene
- Artist on the right
- Large colourful text in the centre
- Artist name in the middle of text (smaller than album name)
- everything is either black or hardly lit apart from the main items (aka the album name, and Rufus himself)
- Artists website, Release date, information about product, free items (postcards), record label, stockists
Attract Target Audience?
- Magazine advert seems to try and attract a very wide range of potential audience.
- The font is brightly coloured and large (Could attract a younger audience, 16-20)
- the background is dark and gloomy and on the whole a lot more serious (attract an older audience, 20-40)
- Rufus Wainwright, Folk artist.
Conform to convention? Special content?
- In terms of a folk style genre, this advert does conform to genre.
- The text is similar to that of other folk style adverts, and gives a feeling of folkeyness.




Stages of Producing our Magazine advert;

Again using Photoshop, we created the magazine advert. We selected this type of picture to give off the impression of distoration, as the picture has been rotated, to give off the theme of a spooky effect. Photography taken by Sammi. Many photo's were taken, this one stood out to us when deciding on which picture to choose.






The name of the band was then placed at the top of the background. By making the band name bold it is eye catching to the viewers as soon as they see this advert in a magazine. As we used the exact same logo, the viewers will also recognise what band the advert is advertising. Bold striking texts and images are always the base behind a good advert.








We used a font that would be bolder than the background of the advert which is rather complexed. We decided we didn't really want our bright colours appearing on this advert due to the mood of our music video. By adding a shadowed font effect, the text stands out without blending into the background photo.


By adding this box it has enabled us to put some important information on the advert so the viewers will easily read it. In the middle the sand timer is placed, to relate to the cd cover and music video. All we had to do next was add text to persuade the viewers/audiences to buy the album when it comes out in music stores.



By adding text will interest the viewers. We used simple text to relate to the logo and the cd cover already made. By adding quotes from famous magazine's and companies, the viewers will be drawn to buy the album as they though it is a 'hit'. Also putting 'features number 1 single hysteria', it shows the audience Muse's previous success with recent existing songs.

This is our final magazine advert. By adding the date of the album release lets the viewers be informed. By having the date text in plain white draws the focus more on the name of the album being released. Overall i think this final product is successful, it's simple and gives all the information the viewers need to know without giving too much detail about the storyline in the music video, which is what we wanted. The use of bold texts are eye catching and will make people want to buy this album as soon as it comes out.

Our Digipak;


Research into Digipak's
A digipak is a style of CD or DVD packaging, often used for special addition CDs and DVDs. They are one of the first alternatives to jewel cases and became popular amoung recording artists in the 2000s. Digipaks typically consist of a book-style paperboard or card stock outer binding, with one or more plastic trays capable of holding a CD or DVD attached to the inside. They are less likely to crack compared to jewel cases, but the plastic teeth used to hold the disc in place inside the packaging is brittle and can easily snap and break if the digipak is trodden on or crushed in some way. Digipak manufacturers are trying to make the digipaks more environmentally friendly by introducing recycled components into the product.
A Digipak is digital footage of the band either CD or a DVD sometimes it contains both.A digipak consists of various special edition content e.g.
  • extra features
  • interviews
  • making of
  • posters
  • vouchers
  • bonus tracks
  • track list
ANALYSIS OF A DIGIPAK-
Artist Representation
- No image of artist on cover, just fuzzy pictures of instruments
- Aimed at maybe a more
dedicated fan base who know who the band is, as it doesn't really represent the artist in any promotional way.
- Mysterious because of no images of artist.
Mise-en-scene
- Fuzzy images of instruments, looks like tv screen
- Very simple, bland, just image, band name, and the album name,
- Album name is more interesting than anything else on the cover making the audience get drawn mainly to that.
- Track names on the back, and special features
- Company details, barcode, etc.
Attract Target audience?
- This Digipak seems to be targeted mostly at existing customers rather than new customers.
- Probably audience between 30 - 50.
Conform to convention? Special Content?
-Convention of rock/indie artist
-Moody, dark
- Special features (new track, commentary)

Pictures taken for idea's:
We took a variety of photo's to see what would work on the front of an album cover.


Overall, we liked these five picture's the most and selected two for the back and front.
We found the first picture of Sammi effective but not really what we had in mind. The sand timer and the models face was seen but we thought to keep it in the same theme as the other products especially the video that the model had to look distressed. Also that the sand in the timer should just be about to run out as it keeps in the theme of 'time is running out'. We also felt that the model was taking the focus off the sand timer yet we didn't want the cd cover to just be a picture of a sand timer. The second picture Sammi and I felt that this was a perfect picture due to the placing of the timer and how the model is set in the background yet you can still see her face. The sand is at the right point in the timer as well which makes it even more effective. We decided to use this photo for the front cover overall, but cropped it out to zoom in more on the timer and also blurred out the face of Sammi to place the bands name and album name. The third photo was to try something different without the models face seen. We didn't think it was a good front album cover so decided to use it for the back. We felt that there was too much going on in the fourth picture due to the models head in the background, the models hand and timer in the foreground. It was difficult to see where we could place our albums name. Therefore we didn't use this photo. The last picture was another experimental piece. If the placing of the hand, with the timer in it, was placed to the side we may have considered using this. Yet we felt that the other picture was a more stronger picture to use as the back of the digipak, where we could place text other the top.


FRONT:For the front cover of our Digi Pak it will feature a photo of the Sammi posing as the model looking at a sand timer in distress. The sand timer will relate to the name of the album and the single 'Time is Running Out'. As Muse has very simple album covers we decided to have the main focus on the timer and Sammi, the model in the background, blurred to take the focus off her. The photography was taken by myself. I made sure the sand was near to the bottom to again, relate to the album and song title. We decided to keep the same band name 'Muse' and used their logo on our cover, with the title underneath. We placed the title to the side, making it eye catching as well as the main photo. The use of the image will look effective as well as Muse's original CD Cover's.


BACK:
For the back cover we have used another photograph that we took for the ideas for our front cover. This picture again connects to the song title. We have placed all Muse's songs on the back like typical album's have to show the buyers what will be included in this certain album, including the song 'time is running out'. We decided to include the bar code and dvd sign to make it look like a real album.


INVERT:
This part of the digipak is fitted behind the front cover, next to the placed CD inside. We decided to place lyrics of the music video inside relating to the audience. We have also placed quotes from famous magazine's to promote the album and for audiences to want to buy it.



Final Outcome;

Sammi and I thought we did an fantastic job with this digipak. Although the front of the cover does not appear with the band, it still looks effective, like Muse's existing CD covers. We decided to stick with the idea of Muse's front covers as we love how different they are.




Sunday, 6 December 2009

Process of Editing

When starting our first shoot of filming, we came to school and uploaded our film onto our selected Mac computer. We used Adobe Premiere Pro CS4 to edit our film, to create an successful music video. We attached our camera to the computer and uploaded our filming to the desktop. We then imported our footage onto the Adobe programme. 
By making sure our film had successfully imported, we could see the footage saved in the left hand corner of the screen. After we saved our filming, we had to import our song. We dragged our song into the timeline, now all we had to do was start editing. 
At the very start of this project, Sammi and I had already sorted out where certain footage was going to be placed in the song, making it effective. So we started with looking at our plan, and selecting and cutting our footage. There were many tools on the bottom right corner, including a select tool and an razor tool.
These two were the tools we used alot! We had to select the razor tool and cut from the beginning of our the certain scene we want and then cut it again when we want the footage to finish, which was rather easy. When cutting these precise scene we used the 'select' tool to drag the footage to the certain place in the song. 

Once we had our footage and music on, it was time to cut the footage to the music. To do this we had to use different tools. The tool we used most was the selection tool which is the cursor. The magnifine glass is to zoom in which we used a few times. As you can see in the pictures, there are many tools but the one used most to actually cut the footage was the razor. To use this tool, we had to move the red line with the blue arrow cursor along to the footage we wanted cut, we then just clicked on the line and it immediatly cut the footage for us. This was quite hard however when we wanted very short shots, like shown in the picture.
Therefore we had to use this tool to zoom into the footage. It was really convinient to have a tool like this as we have many small, quick shots.

The footage then turned out like this, which made it a lot easier for us to cut at the right points and helped us keep it in time with the music as well.

Furthermore, when we wanted to add effect such as changing the speed or reversing some footage we clicked on the shot, as well as holding the ctrl button down it, then came up with this which let us either increase or decrease the speed of the shot as well as reversing.