Thursday, 10 December 2009

Evaluation.

In what way does your media product use, develop or challenge forms and conventions of real media products?
There are various ways in which our media product uses conventions of real products in the media. For example, rock music videos rely on the genre of the song and stick to it. The typical features in music videos include frequent band shots (though we have decided not to show the band image), quick cuts (editing which reflects the pace/beat of the tune), low key lighting and a clear narrative which reflects the emotion of the song. We feel that we have successfully included all of these elements in our video, showing our use and clear understanding of intertextuality. When planning our music video we wanted to make it as successful as an existing music video, by doing this we had to plan very careful due to the target audience, camera angles, setting, characters, costumes etc. Sammi and I decided we wanted to make an video that was like usual rock music video's, we wanted to make it exciting and interesting to watch with a actual storyline that can relate to an certain audience. We also decided that by wanting to do an actual storyline, we should have proper characters to convey a dramatic tension to our horror themed video. We didn't want the band to appear in the video due to the effect the story will have without scene's which are uneccessary. We thought the song we chose was a strong rock track which helped it be an successful music video. As existing music video's, charcters costume's are casual and simple. We put Steph in jeans and a white top, and finished it with a rock styled leather jacket connecting it to the rock themed. As mysterious, dark music video's are appeared for rock/metal video's, the main character is put in all black to make them look dangerous. As our video is about Luke stalking his ex girlfriend, Steph we thought it was a perfect idea to make the character, Luke was playing, was 'creepy'. Our understanding of intertextuality is shown through our use of Todorov's theory. It is shown from the beginning that Steph is happy and in control of the break up of their relationship, then it switches to Luke being in control when chasing after her in the woods. At the very end Steph gets that control back when she pushes him to the edge when he ends up actually hurting her.. (equilibrium-disequilibrium-equilibrium). Both characters have had the control throughout the video making it successful.

As you can see in this picture of music video Decode by Paramore, Hayley Williams is wearing casual clothes, which doesn't take the focus off the music video as a whole. Many people commented that this idea of ours was successful. One of the highlights of our music video is that there is a balance between the use of typical rock conventions and the use of unconventional elements. We utilized only the generic conventions of rock music video's so that the audience can recognise that certain genre their interested in. In many teenaged music video's, a car is used as the video's prop. The car was an excellent way to get the story from one setting to the other. It worked well. Due to the setting of the woods, Sammi and I thought it was a perfect way to create our horror themed video. The woods clearly shows that the two characters are alone which connects to many music videos from any genre. In most videos the characters seem to come across as their the only two characters in the world. By this effect of them being alone in this massive place, the tension from the audience builds as they want someone to see whats going on and they want someone to stop Luke from following her, being as angry as he is, they don't know what he will do to Steph. Sammi and I feel that we have challenged our use of lighting, in different ways due to setting the video in a woods with natural light, which variate our shots. An appropriate use of lighting is important in videos portraying the mood of anger, darkness and depression, which is why we have used dark costumes instead, so a clear link to our video shows how we have challenged real media conventions in many ways.

How effective is the combination of your main product and ancillary texts?

To relate to our music video, we designed a digipak and magazine advert. By using a sand timer in our digipak relates to the title and album name 'time is running out'.
When taking the photo, I made sure the sand was about to run out. And then with the magazine advert we related the video by taking images of the woods. This makes the audience feel excited about seeing the video as it doesn't give much away of what the video will be about. It was important to have the same theme throughout all of the three products we produced. As i have already explained on my blog that Muse does not use their image as a band to promote their work, they are a very famous band and very successful so their songs sell themselves. As we knew this we thought what we had produced with the advert and CD cover was successful and could be an actual CD cover used for an album.

As normal magazine adverts appear with the band on the front, again Sammi and I stuck with the image of Muse and how they don't show themselves, not even in their videos. By also making sure all three products were connected in some way, with the same theme, we used the same kind of font and the same colours to draw viewers attention. It is very important that the audience will be attracted to our chosen image and Sammi and I think we have successfully done this. All three products have to link together well and that they stay within our chosen genre, Sammi and I could of easily slipped up on this task due to just one mistake. And that is why we made sure we selected a font and font colour that we could use on both the magazine advert and digipak.



What have you learnt from your audience feedback?

By placing many polls on my blog, my audience was able to give me their feeback this way. The feedback from the audience was mostly positive which was a plus for Sammi and I. But we also got critizism, this helped us improve our work that we had already done on our blogs. As we were able to see the rest of the groups blogs, we could compare each others works and give feeback to each other on what we could work on. Our critizism was mostly from our teacher, which was that Sammi and I could use some flashback shots to appear in our beginning sequence of our video. As you can see it looks much more effective and it is clear to the audience that their flashbacks due to the change of colour and the past memory of the character. It separates the video in a positive way, and its one of the reasons why our video is so successful as we listened to our feedback. Some feedback we listened to, but Sammi and I together thought that the way it was would look effective when the product was finished. I'd say some of the still camera shots let us down due to a slight wobble. Another feedback after the audience had seen the final product was that the camera shot in the car, which is speeded up is repeated. And if we were to do this video again Sammi and I would of planned a better way of using a different effective way to connect the two settings used. Through the researching and planning of this project, Sammi and I have realised how much depth that you need to go into just to appeal to your chosen audience. The feedback has made us more confident with our final outcomes due to our audience, who are a very important aspect in media productions.


How did you use media technologies in the construction and research, planning and evaluation stages?

The construction of the media product was heavily dependant on the use of new media technologies. Sammi and I used new media technologies for almost every aspect of the development, planning, research and evaluation stages. Most importantly we used the technology of the use of Blogger, which is where all our coursework is shown and updated. It was rather easy due to the editing stages and then being able to write about it straight away on our blogs. By typing all our work on this blog it was easier to see and relate the work together. By posting our updates on the blog, our planning and researching was shown for other pupils to see and we could help each other out.

For the editing of our music video, we used Adobe Premiere Pro. It was difficult it use at first but got used to it soon after. The tools were rather easy to use due to the pictures shown on each button. As we used Luke singing the words of the song, we had to make sure the lip sync was perfect to fit with the song. We tried to apply the breathing of Steph in the woods, this was unsuccesful because the song was too loud for the audience to hear it. We also changed the colour of the video, when the flashbacks of Stephanie appeared. Making it a different colour made it look effective and clear to the audience that it was in the past. When uploading our whole footage of clips on the programme, we obviously had to arrange the clips in order as we wanted them.

We then used Photoshop to make our digipak and magazine advert. We were able to choice an certain text that would relate to the image we tried to create. We could edit the photo's we took to fit in with our advert. We could change the colours of the image and blur the photo to make it look effective. As we used this programme in year 12, Sammi and I were already familiar with it and we knew how to use it.
We obviously used a high quality camera to capture our image for our digipak and magazine advert. Again we were aware of how to use this technology. We then uploaded this photos onto the apple mac in our school editing room.
I learnt many new skills from this project, especially in the editing process for the video. I enjoyed using it but from time to time, i had to attempt certain things to see what would work well in our video.
Overall i was pleased with our final products. The skills i learnt i could easily use in the future. As we could see the whole groups blog's, it helped by seeing and improving what I had already done.

Final Music Video




Final music video created by Samantha Bransby and Lucy Sirett
Time is Running Out by Muse

Feedback

"i would place some different footage in and use some flashback/memory shots of Steph and Luke enjoying themselves, it would let the audience know whats actually happened and help the video flow"

FINISHED PRODUCT FEEDBACK-
"i find it very exciting to watch, i feel your use of actors/actress' are brillant. They have conveyed the character very well, both of them. The end is very strong even though you don't know what actually happens, but that's why it's really effective"

"it's really good. i love how it's different from other rock video's. The ending is an very good cliff-hanger, i question did she die? what did he do next? ah love it"

"it's very clever how there's many flashbacks at the beginning of when the characters were happy and then it zooms forward to the present. The storyline is not always clear, but the ending is strong with just makes it"

"it's awesome! i love how the title of the song relates to the characters running through the woods. The build up of the song and the running builds up tension. I was so excited what was going to happen next"

These feedbacks from our audience (interested in rock music) shows that they were pleased with what was been produced. By this certain audience being close friends, it was easier for Sammi and I to get honest feedback. They were very complimentary but also gave us critzism that we could work on if we were again to make another music video.

Tuesday, 8 December 2009

Re-Shooting?

Did you have to film anything extra and then re-edit your piece?
As our music video has an upbeat tone to it, we had to have many shots to relate to the story line and track. The scene were Luke storms out the house, runs down the stairs we felt like it needed more than Luke just running down the stairs. We then re-filmed a extra scene of Luke and Stephanie arguing, which could show why Luke is getting angry/upset and what has happened before this music video. After placing these new sequences into the video Sammi and I agreed to keep it the way it was with Luke just running down the stairs, so it looks more fluent to watch.

When looking at our video we wasn't sure of the beginning sequence of camera shots of Stephanie's face. We thought it needed something different, so we filmed it some shots of Steph in the past, Luke filming her when they were happy. We thought this looked more effective in the sequence.

Monday, 7 December 2009

Our Magazine Ad;

Function Of A Magazine Advert
-promote the video and the artist
-name of the artist- album-reviews from
-celebs
-music press
-newspapers
-name of labels with logos
-where the product is available
-eye catching visuals
-websites
-myspace-official



ANALYSIS OF A MAGAZINE AD-

Artist Representation:
- He is on the right of the advert looking up with

closed eyes and a spotlight on his face.
- This makes him look more dominant in the picture as he is lit up and has colourful clothes on.
Mise-en-scene
- Artist on the right
- Large colourful text in the centre
- Artist name in the middle of text (smaller than album name)
- everything is either black or hardly lit apart from the main items (aka the album name, and Rufus himself)
- Artists website, Release date, information about product, free items (postcards), record label, stockists
Attract Target Audience?
- Magazine advert seems to try and attract a very wide range of potential audience.
- The font is brightly coloured and large (Could attract a younger audience, 16-20)
- the background is dark and gloomy and on the whole a lot more serious (attract an older audience, 20-40)
- Rufus Wainwright, Folk artist.
Conform to convention? Special content?
- In terms of a folk style genre, this advert does conform to genre.
- The text is similar to that of other folk style adverts, and gives a feeling of folkeyness.




Stages of Producing our Magazine advert;

Again using Photoshop, we created the magazine advert. We selected this type of picture to give off the impression of distoration, as the picture has been rotated, to give off the theme of a spooky effect. Photography taken by Sammi. Many photo's were taken, this one stood out to us when deciding on which picture to choose.






The name of the band was then placed at the top of the background. By making the band name bold it is eye catching to the viewers as soon as they see this advert in a magazine. As we used the exact same logo, the viewers will also recognise what band the advert is advertising. Bold striking texts and images are always the base behind a good advert.








We used a font that would be bolder than the background of the advert which is rather complexed. We decided we didn't really want our bright colours appearing on this advert due to the mood of our music video. By adding a shadowed font effect, the text stands out without blending into the background photo.


By adding this box it has enabled us to put some important information on the advert so the viewers will easily read it. In the middle the sand timer is placed, to relate to the cd cover and music video. All we had to do next was add text to persuade the viewers/audiences to buy the album when it comes out in music stores.



By adding text will interest the viewers. We used simple text to relate to the logo and the cd cover already made. By adding quotes from famous magazine's and companies, the viewers will be drawn to buy the album as they though it is a 'hit'. Also putting 'features number 1 single hysteria', it shows the audience Muse's previous success with recent existing songs.

This is our final magazine advert. By adding the date of the album release lets the viewers be informed. By having the date text in plain white draws the focus more on the name of the album being released. Overall i think this final product is successful, it's simple and gives all the information the viewers need to know without giving too much detail about the storyline in the music video, which is what we wanted. The use of bold texts are eye catching and will make people want to buy this album as soon as it comes out.

Our Digipak;


Research into Digipak's
A digipak is a style of CD or DVD packaging, often used for special addition CDs and DVDs. They are one of the first alternatives to jewel cases and became popular amoung recording artists in the 2000s. Digipaks typically consist of a book-style paperboard or card stock outer binding, with one or more plastic trays capable of holding a CD or DVD attached to the inside. They are less likely to crack compared to jewel cases, but the plastic teeth used to hold the disc in place inside the packaging is brittle and can easily snap and break if the digipak is trodden on or crushed in some way. Digipak manufacturers are trying to make the digipaks more environmentally friendly by introducing recycled components into the product.
A Digipak is digital footage of the band either CD or a DVD sometimes it contains both.A digipak consists of various special edition content e.g.
  • extra features
  • interviews
  • making of
  • posters
  • vouchers
  • bonus tracks
  • track list
ANALYSIS OF A DIGIPAK-
Artist Representation
- No image of artist on cover, just fuzzy pictures of instruments
- Aimed at maybe a more
dedicated fan base who know who the band is, as it doesn't really represent the artist in any promotional way.
- Mysterious because of no images of artist.
Mise-en-scene
- Fuzzy images of instruments, looks like tv screen
- Very simple, bland, just image, band name, and the album name,
- Album name is more interesting than anything else on the cover making the audience get drawn mainly to that.
- Track names on the back, and special features
- Company details, barcode, etc.
Attract Target audience?
- This Digipak seems to be targeted mostly at existing customers rather than new customers.
- Probably audience between 30 - 50.
Conform to convention? Special Content?
-Convention of rock/indie artist
-Moody, dark
- Special features (new track, commentary)

Pictures taken for idea's:
We took a variety of photo's to see what would work on the front of an album cover.


Overall, we liked these five picture's the most and selected two for the back and front.
We found the first picture of Sammi effective but not really what we had in mind. The sand timer and the models face was seen but we thought to keep it in the same theme as the other products especially the video that the model had to look distressed. Also that the sand in the timer should just be about to run out as it keeps in the theme of 'time is running out'. We also felt that the model was taking the focus off the sand timer yet we didn't want the cd cover to just be a picture of a sand timer. The second picture Sammi and I felt that this was a perfect picture due to the placing of the timer and how the model is set in the background yet you can still see her face. The sand is at the right point in the timer as well which makes it even more effective. We decided to use this photo for the front cover overall, but cropped it out to zoom in more on the timer and also blurred out the face of Sammi to place the bands name and album name. The third photo was to try something different without the models face seen. We didn't think it was a good front album cover so decided to use it for the back. We felt that there was too much going on in the fourth picture due to the models head in the background, the models hand and timer in the foreground. It was difficult to see where we could place our albums name. Therefore we didn't use this photo. The last picture was another experimental piece. If the placing of the hand, with the timer in it, was placed to the side we may have considered using this. Yet we felt that the other picture was a more stronger picture to use as the back of the digipak, where we could place text other the top.


FRONT:For the front cover of our Digi Pak it will feature a photo of the Sammi posing as the model looking at a sand timer in distress. The sand timer will relate to the name of the album and the single 'Time is Running Out'. As Muse has very simple album covers we decided to have the main focus on the timer and Sammi, the model in the background, blurred to take the focus off her. The photography was taken by myself. I made sure the sand was near to the bottom to again, relate to the album and song title. We decided to keep the same band name 'Muse' and used their logo on our cover, with the title underneath. We placed the title to the side, making it eye catching as well as the main photo. The use of the image will look effective as well as Muse's original CD Cover's.


BACK:
For the back cover we have used another photograph that we took for the ideas for our front cover. This picture again connects to the song title. We have placed all Muse's songs on the back like typical album's have to show the buyers what will be included in this certain album, including the song 'time is running out'. We decided to include the bar code and dvd sign to make it look like a real album.


INVERT:
This part of the digipak is fitted behind the front cover, next to the placed CD inside. We decided to place lyrics of the music video inside relating to the audience. We have also placed quotes from famous magazine's to promote the album and for audiences to want to buy it.



Final Outcome;

Sammi and I thought we did an fantastic job with this digipak. Although the front of the cover does not appear with the band, it still looks effective, like Muse's existing CD covers. We decided to stick with the idea of Muse's front covers as we love how different they are.




Sunday, 6 December 2009

Process of Editing

When starting our first shoot of filming, we came to school and uploaded our film onto our selected Mac computer. We used Adobe Premiere Pro CS4 to edit our film, to create an successful music video. We attached our camera to the computer and uploaded our filming to the desktop. We then imported our footage onto the Adobe programme. 
By making sure our film had successfully imported, we could see the footage saved in the left hand corner of the screen. After we saved our filming, we had to import our song. We dragged our song into the timeline, now all we had to do was start editing. 
At the very start of this project, Sammi and I had already sorted out where certain footage was going to be placed in the song, making it effective. So we started with looking at our plan, and selecting and cutting our footage. There were many tools on the bottom right corner, including a select tool and an razor tool.
These two were the tools we used alot! We had to select the razor tool and cut from the beginning of our the certain scene we want and then cut it again when we want the footage to finish, which was rather easy. When cutting these precise scene we used the 'select' tool to drag the footage to the certain place in the song. 

Once we had our footage and music on, it was time to cut the footage to the music. To do this we had to use different tools. The tool we used most was the selection tool which is the cursor. The magnifine glass is to zoom in which we used a few times. As you can see in the pictures, there are many tools but the one used most to actually cut the footage was the razor. To use this tool, we had to move the red line with the blue arrow cursor along to the footage we wanted cut, we then just clicked on the line and it immediatly cut the footage for us. This was quite hard however when we wanted very short shots, like shown in the picture.
Therefore we had to use this tool to zoom into the footage. It was really convinient to have a tool like this as we have many small, quick shots.

The footage then turned out like this, which made it a lot easier for us to cut at the right points and helped us keep it in time with the music as well.

Furthermore, when we wanted to add effect such as changing the speed or reversing some footage we clicked on the shot, as well as holding the ctrl button down it, then came up with this which let us either increase or decrease the speed of the shot as well as reversing.

Monday, 16 November 2009

Filming Schedule

Here you are able to see our filming schedule for the music video. We found it difficult to set a date when Sammi and I, and the two characters could film throughout the whole day. 
  • We started on the 15th November- Sammi and I started filming in the woods, catching shots of the surroundings for the video, for extra footage. I then carried on, on my own with our female character Stephanie. We started from the beginning of the chase scene, using all different camera angles. Throughout the woods, I got Stephanie to run and act out scenes, which will look effective when we merge scenes together of the other character too. 
  • On the 22nd November we needed to start filming the beginning of the video, which was the house scene of our other character Luke. Sammi and I both took part this day, but due to the weather we could not continue with the rest of the chase scene, set in the woods. We collected pictures of the Stephanie and stuck them to the wall as our prop. We chose this certain house due to the 'typical' boy's room and the fact his room was right next to the stairs for Luke to run down. When the rain stopped we filmed the car scene outside.
  • Our last day of filming was the 29th November. We were lucky to get our filming done in just 3 whole days as we could focus on the other work, e.g. CD cover, advert and our blog work. This last day we had to make sure we got all the filming finished including the rest of the chase scene and the scene leading up to it. We was lucky the two characters could make this day together, with the sun shining. As we were used to using the camera we filmed rather quickly and it was successful. 

Friday, 13 November 2009

Theories of Narrative

Vladimir Propp examined hundreds of fairytales in the generic form 'the folk wondertale'.
He identified:
-8 character roles (or 'spheres of action')
-31 functions which move the story along - examples include Sleeping Beauty (her touching the spinning wheel which will make her die/sleep for 100 years then the punishment of the villian).

Propp's 8 character roles or 'spheres of action'


  • the villian
  • the hero- a seeker character motivated by an initial lack
  • the doner- who provides an object with some magic property
  • the helper- who aids the hero
  • the princess- reward for the hero
  • her father- who validates the hero
  • the dispatcher- who sends the hero on his way
  • the false hero

FOR EXAMPLE; the Disney film 'The Lion King'

The Villian - Scar
The Hero - Simba
The Doner - Rafiki
The Helper - Timone and Pumba
The Princess - Nala
His Father - Mufasa
The Dispatcher - Zazu
The False Hero - Scar

Propp's 31 functions

  • Absentation
  • Interdiction
  • Violation of Interdiction
  • Reconnaissance
  • Delivery
  • Trickery
  • Complicity
  • Villainy and Lack
  • Mediation
  • Beginning Counter Action
  • Departure
  • First Function of the Donor
  • Hero's Reaction
  • Receipt of a Magical Agent
  • Guidance
  • Struggle
  • Branding
  • Victory
  • Liquidation
  • Return
  • Pursuit
  • Rescue
  • Unrecognised Arrival
  • Unfounded Claims
  • Difficult Task
  • Solution
  • Recognition
  • Exposure
  • Transfiguration
  • Punishment
  • Wedding


Propp's theory is a form of structuralism, which is a view that all media inevitably in the form of certain fixed structures. These structures are often cuturally derived and form expect actions in the mind of an audience from within that same culture e.g. fairytales always have happy endings of the princess always marries the handsome prince. Propp's theory can be applied to genertic structures in western culture, such as popular film genres. This genre structures form expectations in the mind of an audience that certain rules apply to the narrative. However, cultural change can force structures to change e.g. a hero can now be a woman.

Tzvetan Todorov developed the theory of disrupied equilibrum.

He identified that stories follow a typical pattern of:

  • equilibrum- the 'status quo' where things are as they should be
  • disequilibrum- the 'status quo' is disrupted by an event
  • equilibrium- is restored at the end of the story by the actions of the hero

There can be several moments in the plot where resolution of equilibrium takes place, for example when pieces of the detective's puzzle fall into place.

Todorov later developed this into a 5 stage pattern:

  1. a state of equilibrium at the outset
  2. a disruption of the equilibrium by some action
  3. a recognition that there has been a disruption
  4. an attempt to repair the disruption
  5. a reinstatement of the equilibrium

Roland Barthes - The Five Codes

The Hermeneutic Code (HER)The Hermeneutic Code refers to any element of the story that is not fully explained and hence becomes a mystery to the reader.The full truth is often avoided, for example in:Snares: deliberately avoiding the truth.Equivocations: partial or incomplete answers.Jammings: openly acknowledge that there is no answer to a problem.The purpose of the author in this is typically to keep the audience guessing, arresting the enigma, until the final scenes when all is revealed and all loose ends are tied off and closure is achieved.

The Proairetic Code (ACT)The Proairetic Code also builds tension, referring to any other action or event that indicates something else is going to happen, and which hence gets the reader guessing as to what will happen next.The Hermeneutic and Proairetic Codes work as a pair to develop the story's tensions and keep the reader interested. Barthes described them as:"...dependent on ... two sequential codes: the revelation of truth and the coordination of the actions represented: there is the same constraint in the gradual order of melody and in the equally gradual order of the narrative sequence."

The Semantic Code (SEM)This code refers to connotation within the story that gives additional meaning over the basic denotative meaning of the word.It is by the use of extended meaning that can be applied to words that authors can paint rich pictures with relatively limited text and the way they do this is a common indication of their writing skills.

The Symbolic Code (SYM)This is very similar to the Semantic Code, but acts at a wider level, organizing semantic meanings into broader and deeper sets of meaning.This is typically done in the use of antithesis, where new meaning arises out of opposing and conflict ideas.

The Cultural Code (REF)This code refers to anything that is founded on some kind of canonical works that cannot be challenged and is assumed to be a foundation for truth.Typically this involves either science or religion, although other canons such as magical truths may be used in fantasy stories. The Gnomic Code is a cultural code that particularly refers to sayings, proverbs, clichés and other common meaning-giving word sets.



Applying Theory; comparing video's

Bitter Sweet Symphony - The Verve 


This music video is overly classic because of the simple idea of the singer walking down a street. The use of camera angles also make it simple, to make it a classic. The band want to show off  their attitude towards life and this music video gets the point across successfully. Richard Ashcroft, the main singer of the band, is just walking down a long road and he is not moving for anyone passing by . The shots are so sharp and blunt, as well as the mis-en-scene and costumes (all in black; skinny jeans and black leather jacket). This is showing where the band used to live, how they grew up and what is really going on in life now. At the end of the video the rest of the band joins Richard Ashcroft but he moves out of the way for the band. This shows the audience the rest of his band mates are important to him.

Massive Attack - Unfinished Sympathy 
 


Due to the music video, this song became very famous. The Verve used ideas and conventions from this music video to make their music video even more successful. Similiar to The Verve's video , it is a shot of life in an urban outlet, a run down environment to show the target audience what life has been like for the artist in their past. The setting is the most important aspect in this video because the audience can relate to it and shows the attitude towards life. Also, the camera angles and shots are much like The Verve where they are simple just rotating around the main singer and focusing on the Mis-en-scene.

Fat Les - Vindaloo 

This music video has similarities to The Verve's music video. It has deliberately included the main character, who is a lookalike of Richard Ashcroft. When watching the beginning right through to the end it is clear to myself and the audience the video was a 'copy-cat'. It has a man walking down a long road with him barging into people but not just any people, mostly famous people. The video came across as a mockery to the original video by The Verve. But this video is only apparent and became famous because of the conventions used to the other 2 famous music videos. However, in this video, I feel they have used more camera shots and angles to just show the humorous side of the song and video.

Monday, 9 November 2009

Final Storyboard of Every Scene

When Sammi and I came together with our individual storyboards, we basicly had the same ideas due to the certain effect we wanted to come across in our music video. Outside of my blog, i drew this storyboard, as it is unclear I will translate the meanings of this sketch.

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As the beginning of the song is a drumming part, we decided we wanted to use 8 fast flashshots of the rest of the music video. In the first part of the storyboard you can see the first four flashshots, including pictures of the girl (to show she is obviously appearing in the video), the main character Luke smashing a photo frame. This certain flashshot will lead the audience to question why is he smashing a photo frame? This will want the audience to keep on watching. Again the second part of the storyboard is the next four flashshots showing more to the video and of a different location (the woods). The last flashshot has to be a cliffhanger to create tension for the ending of the video. This flashshots will be a tease of what is in the video, using close up camera shots, extreme long shots and medium camera shots. The actual start to the video begins with close ups and medium camera shots of photographs of the two main characters to show their relationship status together. The appearance of the characters hands touching the photo's. Sammi and I didn't want to give too much away at the beginning, because we thought it would ruin the certain effect we wanted to put across. So we carry on the video by then showing the main character's face (who was touching the photo's), using a medium close up to show his emotion, which is angry and upset. The audience will then immediately know the relationship is over and that is what the video will be about. The next scene the second character enters driving past in the car, while Luke storms out the house with anger. Using an over the shoulder camera shot, the boy watches Stephanie drive off in the car. At this point Luke will be standing in the middle of the road. Luke then spooks Stephanie in the next scene by appearing in the road (as he followed her). We decided to use an over the shoulder camera shot again, placed in the back on the car so we will have a full view of the road infront (where Luke will walk out infront of her).
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On the second storyboard, we have used an point of view shot from Luke looking at Stephanie getting out the car. As Luke walks out infront of her driving, she stops and gets out. This was connecting to the chase scene into the woods, the tension builds up due to the lyrics at this certain point in the music video. The chase scene starts when the audience is able to see the extreme long shot/tracking shot used focusing on the characters running through the woods/trees in panic (Steph) and anger (Luke). The third section on this storyboard is again a point of view shot from Stephanie. She slows down from running, and rests on a tree gasping for breath. At this point in the video, the audience feel for her terror. The next scene continues from the last, but this time we have used a extreme close up and a front over the shoulder shot showing Luke in the distance warming behind her/catching up. We plan to make Stephanie in focus at this point due to the last scene with her gasping for breath still. To make an effective chase scene we wanted hand held shots when their running. We decided to use both characters for this type of camera shot. The last scene on our storyboard closes the music video leaving a cliffhanger to our video, the audience are unaware of what happens to Stephanie in the end. Again to make a strong ending, we want to use a hand held shot by an surprisingly third character/s, going through the trees and then play in reverse.

Thursday, 5 November 2009

Audience Feedback on Ideas

Do you think having a music video set in the woods creates a horror effect?
When seeing people had selected 'yes' on the poll, i asked them why they thought that. These people answered 'the fact the woods is a huge place, quiet, and 'spooky' it will create suspense'. One person answered 'no'. Again i asked their opinion and they thought the fact we were planning to set our film in the woods, but in daylight, that it ruined the horror image of the effect and that it should be set at night. Sammi and I considered this, but we wanted a good filming quality and having a horror scene set in daylight is different to what the audience see's. 

My other poll questions also helped Sammi and I, as our viewers on our blog all prefered rock music, which was our chosen genre. My second poll was what their opinion on the music video's I have analysed was, they all prefered the music video Decode by Paramore. This was an advantage to Sammi and I as we selected that video to be our favourite. We liked the use of camera angles and the fast camera shots of the surroundings. This will help us with our own music video.

Tuesday, 3 November 2009

Target Audience

Right from the start, when given our coursework title Sammi and I knew we wanted to aim our music video at teenagers, 12 year olds, plus. We both, ourselves enjoy listening to rock music so we decided to use a song sang by Muse, which also fit into a few genres which will attract most teenagers who are interested in listening to alternative rock/electronica. My coursework in year 12 helped me on what i needed to research this year for the same target audience. Having rock imaged characters will relate to the audience and having a famous rock band will attract rock interested teenagers to watch our music video. Our music video is intended to attract students, casual workers, unemployed all over America and Europe. We play to attract this audience by choosing a English band, which are famous world wide. Muse have bin a band for over 12 years, which is an advantage due to the audience we want. As the band will already been heard by the older teenagers, they are already attracted by the certain track. 

Tuesday, 20 October 2009

Initial Idea's for Own Video

Characters
We wanted two characters who hardly knew each other so we could see the awkwardness in the acting, which showed the hate coming through. We also wanted people who looked like people who would be interested in rock music/ who liked the band Muse to relate to the song as they would know the song well.

Luke Evans and Stephanie James;


Camera Angles
For a effective horror music video, Sammi and I will be using all different types of camera shots, from extreme close ups to tracking shots. We will be using a close up camera shot to show pictures of the main character, and what the music video is actually about. For most of the video we plan to use medium shots, so the audience can see the characters and what they are doing. When the music to the video builds up, we will use fast tracking shots to show the chase scene, this will build up tension, which will make the audience want to keep watching. A few 'over the shoulder' camera shots will be used so the audience is the third character in this music video. This will make the video look effective due to the presence of the audience. While in the chase scene, two point of view shots will be used so we sense their fear, which will again relate to the audience feeling sympathetic towards the character.

Editing
When finishing all our filming, Sammi and I will edit the shots to connect with our chosen song. As we plan for our characters to mime some of the song lyrics, we will have to take great care and patience to make sure the timing is brillant! To make the fast chase scene look effective we must have fast, instant camera shots to make the video flow. We will have to have many camera shots to edit, we have thought of filming extra shots before and after the actual shot. Example, camera shots lasting 10 seconds, we will film 2 extra seconds before and 2 extra seconds after.

Mis-en-scene
Our props have been chosen carefully to relate to the story. We have pictures of the two characters, photo frames, and a car. The props will be used at the start of the music video before the chase scene to tell the story. The lyrics and the props (pictures) will immediately let the viewers know the video is about an broken relationship. Too make a true horror themed video, our main character Luke will be dressed in all black, this connotes depression and possibly anger/evil, which relates to danger. Stephanie will be wearing casual wear to make sure the focus is still on Luke.

Sound Effects
As will be playing the whole track throughout the music video, we won't be using sound effects apart from a certain slow section in the song, which appears to the end of the music during the chase scene. This will create tension while the instrumental section plays due to Stephanie slowing down, seeing Luke appear behind her. This part in the music video, Sammi and I plan to turn the volume down on the video and have a sound effect used here. The sound effect will be of loud breathing to show Stephanie out of breathe, wanting to give up on running away from Luke.

Music
The music video below is the track we will be using for our actual video. The track is called Time is Running Out - By Muse. We chose this song due to the up beat, rock tone and the fact we could add a scary theme to it as Muse's music is known for its surreal sound. As the existing music video for this track is weak, we have decided to make a better job of it. I hope we succeed. Though the song repeats it self we have decided to change the way existing, repetitive songs create their music video e.g the chorus repeats the same clip over and over. We decided to run the story line throughout the video, so there is no repetition. This will interest the audience more.







Setting
As Sammi and I wanted to relate our video to our target audience, we decided to set the first half of the song in a normal, everyday environment to relate to normal rock styled audiences. This setting will be of normal house, to set the scene of the story line. The second half will be set in the woods to create that horror effect, creating suspense for the audience, asking why have they set this video in the woods? Because we wanted to have a chase scene, we thought this setting would be perfect, rather than having a chase scene in buildings, car parks, side walks. We have selected a new setting, which comes across as 'creepy' when only two characters will be appearing in this woods, alone.







Initial StoryBoard

Here is my storyboard of my ideas for the music video. Sammi and I decided to work alone for this as we good think of our own ideas and then come together and combine them, so we have equal input into this video. As Sammi and I had similiar ideas, it wasn't hard to overcome our final ideas. 

I focused mainly on the beginning section of the video as it is a 4 minute song, Sammi and I had alot to do.
When coming together with our ideas, we agreed with each other and got straight to thinking of our characters, costumes and setting etc.

Monday, 19 October 2009

Focused analysis: Editing

In many music videos, the editing is normally cut to the music, for example, for the built up instrumental part in the song the editing will become fast, quick shots to make it more interesting to watch. I chose this song 'sorrow' by Flyleaf. Fast cuts go to the music, the editing is paced to make the video flow even when the song build ups and slows down. The beginning of the music video shows slow camera angles and long shots, when the music starts using many different shots against the drumming introduction builds up an effect to the song..

Thursday, 8 October 2009

Focused Analysis: Locations

The video begins with a young teenaged girl sitting in her bedroom. This shows a normal life styled character in a normal location, which leads the audience to believe the video will be an original music video. The song starts playing and the location changes, to a fairy tale themed setting. From starting with a black and white video, the coloured music video changes the mood of the video by making it brightly coloured. The next location is in a garden/field filled with flowers to make the location look magical. By making the video bright, it makes the video glowing relating to the certain song and story line. The girl is escaping from her normal lifestyle with her boyfriend to a fantasy land, this is shown to the audience by the change from the location in the house to a fantasy world when she opens the doors. For most of the music video the location is set at the seaside and a deserted building. This suggests the two characters escaping to be alone with each other until the fairy tale is over and the girl has to go home to reality. This shown when her bag is dropped on the floor and the video turns back to black and white.

Focused Analysis: Mise-en-scene

I chose this music video to analyse the use of props and special effects appearing in the video. The video begins with Miley Cyrus coming out of the cinema with her 'boyfriend', who is holding a drink. A special effect is used right from the beginning of the video to interest the audience into keep watching. The drink turns into a camera and the boyfriend becomes a paparazzi, Miley then runs off screaming. The rest of the video is located in a car park with Miley hiding from many paparazzi's trying to take photographs of Miley. The scene's with Miley singing the song is effected due to the flashing background lights which relates to the use of camera's in the music video. At the end the paparazzi dance in a huddle with their props which relates to the song and the pop styled theme/track.


Tuesday, 6 October 2009

Focused Analysis: Sound/Music

I chose to analyse this song by Radiohead because it was actually a song appearing in a famous film 'Romeo and Juliet'. Radiohead didn't need to make an actual music video for this song due to the lyrics. The song was overly listened to, due to the famous band who sang it. The song obviously linked to the storyline of the film Romeo and Juilet. This is the song you hear periodically throughout Romeo and Juliet and it helps make the movie due to the lyrics. While the screenplay and casting was successful, I think the music is one of the more substantial parts to the movie. Although a very recognized movie/play, it has the very dark and sinister sounds of Radiohead implemented into it which added the bit of unfamiliarity in it. Listening and feeling makes that true character out of the movie. To me I find that the lyrics are talking about a guy in a particularly stressful situation that he wishes he could escape, and he begins to change his attitude from wishing to be someone else to come and get attitude. It's as though he'd rather hide from the problems than face them even though he says he's ready he's still hiding with sandwiches and a gun. And this is why directors of Romeo and Juilet, the film, chose to use this certain track.